A level made as a background for the main menu. Was originally supposed to be a real time capture of the level, unfortunately this didn’t quite work out and it ended up as a still picture.
Pierre le Guy has made his escape from the Dreadful Dungeons through the sewage system, now he must find his way into the Kings Castle. I did an art pass on this level, adjusting/adding some lighting and decorating the scene with a lot of small assets and buildings to make it seem livelier. Level Design done by Oleiv Høyland.
Thieves and brigands that unfortunately didn’t possess the formidable skills of Pierre.
A peaceful piece of village nightlife
Pierre must cross the flourishing city market to reach his goal.
Pierre has finally reached the upper tower of the castle, but what has happened here? Level Design done by Magnus Ekeli.
A cosy guard station, unfortunately unguarded at the moment.