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A reimagining of Happyland Chemical Plant done with only self-produced assets. This might unfortunately be put on hold as I will be working on some texturing for a friend and 2D art for a mobile game throughout the summer.
Some simple architectural building blocks, wall specular currently needs some more work.
Terrain material, the Skydome is a premade Unreal asset for illustration purposes.
Doing some texturing work for a friend on his mech combat game made in UDK. Models done by Magnus Ekeli, I did the Unwrapping and Diffuse maps, I’ve been trying to add some more interesting colours and wear to the model.
The texturing is a mix of hand painting and some great pictures of decommissioned container train wagons.